Wednesday, February 6, 2019
A Computer Called Katherine, written by Suzanne Slade and illustrated by Veronica Miller Jamison. Little Brown and Company, Hachette. 2019. $24.99 ages 8 and up
Because of her outstanding ability in solving those problems Katherine was asked to join the space team whose mission was to get America's first astronaut into space. She felt she had been waiting for a long time to do such important work. Of course she agreed to join the team.
She was, however, not invited to be present at group meetings. How could that be? Katherine knew it was not right. Since there was no law preventing it, Katherine made an appearance at the next meeting. There, she asked the questions she needed to be answered. She then used their answers to compute a path for the rocket. A launch was planned. Success with the first launch lead to her being a part of the plan for John Glenn's Earth orbit. He would not leave until Katherine had approved the calculations.
What about the moon? Could a team travel around the moon?
"The rumbling rocket slowly rose
about the ground,
above the smoke,
above the clouds,
and then disappeared into ink-black space."
Numbers intrigued Katherine from early on. Always curious, always keen to learn, and an extremely gifted student, she did what many others had not done before her. That gift for learning and applying what she was learning carved a space for her in American history. She was no longer one of the 'hidden figures.'
Veronica Miller Jamison's use of mixed media brings Katherine's story to life for a young audience. The historical context in the illustrations helps readers understand some of the barriers faced in Katherine's quest to find a place for herself in what had been a working world for men, many of them white. Changing perspectives and mathematical imagery are sure to capture attention and bring focus to her remarkable life.